Class IsolatedHeroHostBehaviour NamespaceGrindFest.BotApi.Isolated AssemblyGrindFest.dll public class IsolatedHeroHostBehaviour : AutomaticHero Inheritance object Object Component Behaviour MonoBehaviour AutomaticHero IsolatedHeroHostBehaviour Inherited Members AutomaticHero.IsBotting AutomaticHero.Character AutomaticHero.Hero AutomaticHero.AttackTarget AutomaticHero.IsSelected AutomaticHero.CurrentArea AutomaticHero.Party AutomaticHero.Health AutomaticHero.MaxHealth AutomaticHero.StatPoints AutomaticHero.SkillPoints AutomaticHero.Level AutomaticHero.Strength AutomaticHero.Dexterity AutomaticHero.Intelligence AutomaticHero.HasHealthPotion() AutomaticHero.HasManaPotion() AutomaticHero.HealthPotionCount() AutomaticHero.DrinkHealthPotion() AutomaticHero.ResetFlags() AutomaticHero.FollowFlags(Color) AutomaticHero.Idle() AutomaticHero.StopRunningAround() AutomaticHero.StopMoving() AutomaticHero.RunAroundInArea() AutomaticHero.BuyStat(Stat, int) AutomaticHero.Follow(GameObject, float) AutomaticHero.GetRandomPointInArea() AutomaticHero.RunInDirection(Direction) AutomaticHero.AttackNearestEnemy(int) AutomaticHero.RunAroundInAreaAndAttack() AutomaticHero.FollowCursorAndAttack() AutomaticHero.RunAwayFromNearestEnemy(float) AutomaticHero.GoToAnd(Vector3, float, Func<bool>) AutomaticHero.GoToAndAttack(Vector3, float) AutomaticHero.GoTo(Vector3, float) AutomaticHero.PickUpDistance AutomaticHero.PickUp(ItemBehaviour) AutomaticHero.Equip(ItemBehaviour) AutomaticHero.FindItemInInventory(string, bool) AutomaticHero.Inventory AutomaticHero.Skills AutomaticHero.Equipment AutomaticHero.FindNearestItem(string, string, string, float) AutomaticHero.FindItemsOnGround(string, string, string, float) AutomaticHero.FollowCursor() AutomaticHero.FindNearestEnemy(float, float) AutomaticHero.GetFlagsByColor(Color) AutomaticHero.OpenInventory() AutomaticHero.Say(string) AutomaticHero.SayTo(string, Transform) AutomaticHero.Think(string, ValidateResultDelegate<string>, Func<string, string>) AutomaticHero.OnSay(string, Transform) AutomaticHero.OnHear(SpeechBehaviour, string) AutomaticHero.OnEnterArea(AreaBehaviour) AutomaticHero.LookAt(InteractiveBehaviour) AutomaticHero.GoToArea(string) AutomaticHero.RunAroundInAreaAnd(Func<bool>) Fields Id IsolatedHero IsolatedHeroType NextId SetCurrentArea SetHealth SetMaxHealth StartMethod UpdateMethod Methods LoadType(IsolatedRuntime, Type)