Table of Contents

Class StoryManager

Namespace
_GrindFest.Scripts
Assembly
GrindFest.dll
public class StoryManager : Singleton<StoryManager>
Inheritance
Object
Component
Behaviour
MonoBehaviour
StoryManager
Inherited Members

Fields

CurrentFlow
Flows
HeroTriggerPrefab
QuestLog
story

Methods

ChoosePath(string, bool)
EnqueueFlowChoice(string, GameObject, GameObject, string)
InterpretCommand(string, GameObject)
MakeChoice(StoryFlow, string)
MakeChoiceAllFlows(string, GameObject)
MakeChoiceCurrentFlow(string)
SwitchFlow(string)
SwitchFlow(StoryFlow)
Update()
UpdateQuestLog()

Events

OnCreateStory