Table of Contents

Class PlayerInput

Namespace
_GrindFest.Scripts
Assembly
GrindFest.dll
[DefaultExecutionOrder(-101)]
public class PlayerInput : Singleton<PlayerInput>
Inheritance
Object
Component
Behaviour
MonoBehaviour
PlayerInput
Inherited Members

Fields

AllowUnequip
AttackCursor
BirdController
CarriedItem
CarriedPoint
CompareItemsKey
CursorSpringJoint
CycleHeroesKey
DefaultCursor
DefaultCursorHotspot
EquipmentCamera
EventSystem
HandCursor
IdleModeKey
InMenu
InventoryCamera
InventoryEquipToggleKey
MoveHandle
MoveHandleRelativePosition
MoveHandleY
Overworld
PartyCamera
PartyVirtualCamera
ShowAllTooltips
ShowAllTooltipsKey
ShowEquippedComparison
Target
TargetCursor
TargetPosition
TargetType
UICamera
UniStormSystem
_groundHitInfo
_lastHit
atmosfericfogfeature
mapMagic

Properties

ShowFullTooltips

Methods

StartTargeting(TargetType, Action<GameObject, Vector3>)
StopTargeting()
ToggleInventory()
ToggleOverworld(bool)