Table of Contents

Class WeaponBehaviour

Namespace
GrindFest
Assembly
GrindFest.dll
[DisallowMultipleComponent]
public class WeaponBehaviour : MonoBehaviour
Inheritance
object
WeaponBehaviour

Fields

AnimationSet
AttackAnimation
AttackShape
BaseAttackSpeed
BaseMaxDamage
BaseMinDamage
CanBreakBlock

Heavy weapons (warhammers, greatswords, boss weapons) can break through shields.

DefaultAttack
DefaultProjectilePrefab
Durability
Elements
Interactive
Item
Level
ProjectileAttachPoint
Range
SoundSet
WeaponMaterial
WeaponType

Properties

AttackSpeed
DamagePerSecond
IsProjectileWeapon

Is this a projectile weapon (bow, crossbow)?

MaxDamage
MinDamage

Methods

OnHit(GetHitEvent)

Operators

implicit operator WeaponBehaviour(ItemBehaviour)
implicit operator ItemBehaviour(WeaponBehaviour)