Table of Contents

Class WeaponAnimationSet

Namespace
GrindFest
Assembly
GrindFest.dll
[CreateAssetMenu(menuName = "GrindFest/Weapon Animation Set")]
public class WeaponAnimationSet : ScriptableObject
Inheritance
object
Object
ScriptableObject
WeaponAnimationSet

Fields

AttackAnimations
AttackAnimations2
BlockAnimations
CombatIdleAnimations
DeathAnimations
IdleAnimations
ParryAnimations
ReloadAnimations
TakeHitAnimations
WalkAnimations

Methods

GetCombatIdleAnimation()
GetDeathAnimation()
GetIdleAnimation()
GetRandomAttackAnimation()
GetRandomTakeHitAnimation()
GetRandomWalkAnimation()