Class UseSkillState
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
public class UseSkillState : CharacterState, IState
- Inheritance
-
objectObjectComponentBehaviourMonoBehaviourStateBehaviourUseSkillState
- Implements
-
IState
- Inherited Members
-
StateBehaviour.OnEnterState()StateBehaviour.OnExitState()
Fields
Properties
- CanEnterState
[Animancer.FSM.IState.CanEnterState] Determines whether the Animancer.FSM.StateMachine<TState> can enter this state. Always returns true unless overridden.
- CanExitState
[Animancer.FSM.IState.CanExitState] Determines whether the Animancer.FSM.StateMachine<TState> can exit this state. Always returns true unless overridden.