Table of Contents

Method HitStackTopAt

Namespace
GrindFest
Assembly
GrindFest.dll

HitStackTopAt(Vector2)

The element that would really receive a click at this point: the last pickable, visible element containing it in tree order (UI Toolkit paints in tree order, so later is on top).

Use it as a precondition before clicking - a panel renders a frame after it is shown, so an element can already be "visible" while a click still lands on whatever sits above it.

public static VisualElement HitStackTopAt(Vector2 pos)

Parameters

pos Vector2

Returns

VisualElement