Class UIFastPath
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
FastPath registrations for the C# members the OneJS UI reads through the plain CS proxy.
The proxy resolves every property through reflection and allocates on each read, which the
profiler shows up as RuntimeType.GetPropertiesByName / GetFields_internal on the
JS -> C# interop path. FastPath replaces the reflection with a typed delegate, so a registered
member costs nothing on the C# side.
Only register what the UI actually reads per tick, and only PRIMITIVES or Unity structs:
strings and reference types allocate regardless of FastPath (UTF8 marshalling / handle + type
hint), so registering those buys nothing. Values that are already driven by events
(useEventSync / useObservableList) never go through the proxy either.
Registration is per TARGET TYPE, so one entry covers every instance of that type.
public static class UIFastPath
- Inheritance
-
objectUIFastPath