Class SpellScroll
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
public class SpellScroll : MonoBehaviour, ISerializableComponent
- Inheritance
-
objectSpellScroll
- Implements
Fields
- SpellTypeName
The spell this scroll casts, by type name. The scroll used to point at a spell prefab.
Properties
- SaveKey
Where this component's payload lives inside Components: stable, unique, and not to be changed - renaming it silently orphans the payload of every save that already exists. Ours are named after what they store ("GrindFest.ResourcePotion", not "...LiquidContainerBehaviour"); a mod must use its own prefix ("MyMod.Whatever").
The default is the component's type name. That is stable for a plain C# component but not for a generated/proxied one, so a mod should always declare this explicitly rather than rely on it.
- SpellDefinition
The shared, read-only definition of this scroll's spell.