Table of Contents

Class SpellScroll

Namespace
GrindFest
Assembly
GrindFest.dll
public class SpellScroll : MonoBehaviour, ISerializableComponent
Inheritance
object
SpellScroll
Implements

Fields

Interactive
Item
SpellTypeName

The spell this scroll casts, by type name. The scroll used to point at a spell prefab.

UseScrollSound

Properties

SaveKey

Where this component's payload lives inside Components: stable, unique, and not to be changed - renaming it silently orphans the payload of every save that already exists. Ours are named after what they store ("GrindFest.ResourcePotion", not "...LiquidContainerBehaviour"); a mod must use its own prefix ("MyMod.Whatever").

The default is the component's type name. That is stable for a plain C# component but not for a generated/proxied one, so a mod should always declare this explicitly rather than rely on it.

SpellDefinition

The shared, read-only definition of this scroll's spell.

Methods

Deserialize(Reader)
ExecuteSpell(HeroController, bool, Transform)
OnDisplayTooltip(StringBuilder, HeroController, InteractiveBehaviour)
Serialize(Writer)