Class SpearMastery NamespaceGrindFest AssemblyGrindFest.dll public class SpearMastery : WeaponMastery Inheritance object Skill WeaponMastery SpearMastery Inherited Members WeaponMastery.Category WeaponMastery.Description WeaponMastery.OnAdded() Skill.User Skill.name Skill.TypeName Skill.CooldownTimer Skill.DurationTimer Skill.IsTemporary Skill.Target Skill.TargetPosition Skill.TargetCombatant Skill.Finished Skill.Icon Skill.DisplayName Skill.Command Skill.GetTooltipDescription() Skill.MaxLevel Skill.Cooldown Skill.Range Skill.Duration Skill.RequiredLevel Skill.RequiredStrength Skill.RequiredDexterity Skill.RequiredIntelligence Skill.Rarity Skill.IsHidden Skill.IsLearnable Skill.MovementInterrupts Skill.CanBeInterrupted Skill.TargetType Skill.OnRemoved() Skill.Tick(float) Skill.GainXP(float) Skill.CanUse() Skill.Use() Skill.GetRequiredStrength(int) Skill.GetRequiredDexterity(int) Skill.GetRequiredIntelligence(int) Skill.CheckSkillRequirement(int, HeroController, bool) Skill.BuildTooltipDescription() Skill.ShowTooltip(ShowTooltip, GameObject) Skill.PlayEffect(ParticleSystem, Vector3, Vector3, Quaternion) Skill.PlayEffect(ParticleSystem, Transform, Vector3) Skill.PlaySound(EventReference, Vector3) Skill._colliders Skill._hits Skill._enemies Skill.GetEnemiesInRadius(Vector3, float, HashSet<CombatBehaviour>) Skill.GetEnemiesInRadius(float, HashSet<CombatBehaviour>) Skill.IsValidEnemy(CombatBehaviour) Skill.WaitForSeconds(float) Skill.MoveTo(Vector3, float) Skill.Level Skill.OnLevelChanged Properties WeaponType