Method RepeatedUseDoesNotAccumulate
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
RepeatedUseDoesNotAccumulate()
The regression that a play run caught: UseSkill(Skill, bool) hands the skill back to AddSkill(Skill) on every use, so a character that fights for a while used to collect one copy of its attack per swing.
public IEnumerator RepeatedUseDoesNotAccumulate()