Class SkillBookBehaviour
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
public class SkillBookBehaviour : MonoBehaviour, ISerializableComponent
- Inheritance
-
objectSkillBookBehaviour
- Implements
Fields
- SkillTypeName
The skill this book teaches, by type name (
"Fireball"). The book used to point at the skill prefab; a plain class cannot be referenced from a prefab, so the name is the reference.
Properties
- SaveKey
Where this component's payload lives inside Components: stable, unique, and not to be changed - renaming it silently orphans the payload of every save that already exists. Ours are named after what they store ("GrindFest.ResourcePotion", not "...LiquidContainerBehaviour"); a mod must use its own prefix ("MyMod.Whatever").
The default is the component's type name. That is stable for a plain C# component but not for a generated/proxied one, so a mod should always declare this explicitly rather than rely on it.
- SkillDefinition
The shared, read-only definition of the skill this book teaches.