Method SavePathLivesUnderPersistentDataPath
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
SavePathLivesUnderPersistentDataPath()
The one that would have caught the bug: wherever a build thinks it saves, that has to be a path the platform keeps between runs.
public IEnumerator SavePathLivesUnderPersistentDataPath()