Class RendDebuff NamespaceGrindFest AssemblyGrindFest.dll public class RendDebuff : Buff Inheritance object Skill Buff RendDebuff Inherited Members Buff.StackCount Buff.MaxStacks Buff.durationSeconds Buff.Duration Buff.IsHidden Buff.MovementInterrupts Buff.OnAdded() Buff.Tick(float) Buff.Stack() Buff.Reapply() Skill.User Skill.name Skill.TypeName Skill.CooldownTimer Skill.DurationTimer Skill.IsTemporary Skill.Target Skill.TargetPosition Skill.TargetCombatant Skill.Finished Skill.Icon Skill.DisplayName Skill.Command Skill.GetTooltipDescription() Skill.MaxLevel Skill.Cooldown Skill.Range Skill.RequiredLevel Skill.RequiredStrength Skill.RequiredDexterity Skill.RequiredIntelligence Skill.Rarity Skill.IsLearnable Skill.CanBeInterrupted Skill.TargetType Skill.OnRemoved() Skill.GainXP(float) Skill.CanUse() Skill.Use() Skill.GetRequiredStrength(int) Skill.GetRequiredDexterity(int) Skill.GetRequiredIntelligence(int) Skill.CheckSkillRequirement(int, HeroController, bool) Skill.BuildTooltipDescription() Skill.ShowTooltip(ShowTooltip, GameObject) Skill.PlayEffect(ParticleSystem, Vector3, Vector3, Quaternion) Skill.PlayEffect(ParticleSystem, Transform, Vector3) Skill.PlaySound(EventReference, Vector3) Skill._colliders Skill._hits Skill._enemies Skill.GetEnemiesInRadius(Vector3, float, HashSet<CombatBehaviour>) Skill.GetEnemiesInRadius(float, HashSet<CombatBehaviour>) Skill.IsValidEnemy(CombatBehaviour) Skill.WaitForSeconds(float) Skill.MoveTo(Vector3, float) Skill.Level Skill.OnLevelChanged Constructors RendDebuff() Properties Category Description