Class PlaytestInfo
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
Text-based game state for AI playtesting. Call via MCP unity_execute: return GrindFest.PlaytestInfo.GetState();
public static class PlaytestInfo
- Inheritance
-
objectPlaytestInfo
Methods
- CreateHero(string, string)
Create a hero properly — handles 0-hero state, NavMesh agent, and bot start. Usage: return GrindFest.PlaytestInfo.CreateHero("CopilotBot", "Hero");
- GetInventory()
Get hero inventory contents.
- GetSkills()
Get hero skills and their states.
- GetSpeechLog()
Get speech log — what the hero has been saying recently.
- RestartBot()
Recompile bot scripts and restart the bot. Call when bot is stuck.
- SetBotting(bool)
Enable/disable botting for the first hero.