Table of Contents

Class OverworldMonsterSpawner

Namespace
GrindFest
Assembly
GrindFest.dll

Checks the player movement and after few steps spawns a monsterrs

public class OverworldMonsterSpawner : MonsterSpawner
Inheritance
object
OverworldMonsterSpawner
Derived
Inherited Members

Fields

AreaLevel
BuildingSpawnTable
DefaultMonsterDropTable
Origin
SafeAreaSectors
SectorSize
SpawnedMonsterSectorTimes
TriggerProxy
sectorCountX
sectorCountZ

Methods

InlineSpawnTable()
IsPositionInValidSpawnSector(Vector3)
MarkSafe(SafeAreaMarker)
OnSpawnMonster(Vector3, Vector2Int)
OnValidate()
Reset()
SpawnMonsterWithParent(MonsterRankBehaviour, Vector3, int, MonsterRank, List<MonsterAffix>, Action<MonsterRankBehaviour>)
SpawnMonsters(Vector2Int, HeroController)
Start()
Update()