NetworkBehaviour.syncDirection
NetworkBehaviour.syncMode
NetworkBehaviour.syncInterval
NetworkBehaviour.isServer
NetworkBehaviour.isClient
NetworkBehaviour.isLocalPlayer
NetworkBehaviour.isServerOnly
NetworkBehaviour.isClientOnly
NetworkBehaviour.isOwned
NetworkBehaviour.authority
NetworkBehaviour.netId
NetworkBehaviour.connectionToServer
NetworkBehaviour.connectionToClient
NetworkBehaviour.syncObjects
NetworkBehaviour.netIdentity
NetworkBehaviour.ComponentIndex
NetworkBehaviour.syncVarDirtyBits
NetworkBehaviour.OnValidate()
NetworkBehaviour.SetDirty()
NetworkBehaviour.IsDirty()
NetworkBehaviour.ClearAllDirtyBits()
NetworkBehaviour.InitSyncObject(SyncObject)
NetworkBehaviour.SyncVarNetworkBehaviourEqual<T>(T, NetworkBehaviourSyncVar)
NetworkBehaviour.GetSyncVarNetworkBehaviour<T>(NetworkBehaviourSyncVar, ref T)
NetworkBehaviour.SyncVarEqual<T>(T, ref T)
NetworkBehaviour.SerializeObjectsAll(NetworkWriter)
NetworkBehaviour.SerializeObjectsDelta(NetworkWriter)
NetworkBehaviour.OnStartServer()
NetworkBehaviour.OnStopServer()
NetworkBehaviour.OnStartClient()
NetworkBehaviour.OnStopClient()
NetworkBehaviour.OnStartLocalPlayer()
NetworkBehaviour.OnStopLocalPlayer()
NetworkBehaviour.OnStartAuthority()
NetworkBehaviour.OnStopAuthority()