Class HeroNetworkBehaviour
public class HeroNetworkBehaviour : NetworkBehaviour
- Inheritance
-
objectObjectComponentBehaviourMonoBehaviourNetworkBehaviourHeroNetworkBehaviour
- Inherited Members
-
NetworkBehaviour.syncDirectionNetworkBehaviour.syncModeNetworkBehaviour.syncIntervalNetworkBehaviour.isServerNetworkBehaviour.isClientNetworkBehaviour.isLocalPlayerNetworkBehaviour.isServerOnlyNetworkBehaviour.isClientOnlyNetworkBehaviour.isOwnedNetworkBehaviour.authorityNetworkBehaviour.netIdNetworkBehaviour.connectionToServerNetworkBehaviour.connectionToClientNetworkBehaviour.syncObjectsNetworkBehaviour.netIdentityNetworkBehaviour.ComponentIndexNetworkBehaviour.syncVarDirtyBitsNetworkBehaviour.OnValidate()NetworkBehaviour.SetDirty()NetworkBehaviour.IsDirty()NetworkBehaviour.ClearAllDirtyBits()NetworkBehaviour.InitSyncObject(SyncObject)NetworkBehaviour.SyncVarNetworkBehaviourEqual<T>(T, NetworkBehaviourSyncVar)NetworkBehaviour.GetSyncVarNetworkBehaviour<T>(NetworkBehaviourSyncVar, ref T)NetworkBehaviour.SyncVarEqual<T>(T, ref T)NetworkBehaviour.SerializeObjectsAll(NetworkWriter)NetworkBehaviour.SerializeObjectsDelta(NetworkWriter)NetworkBehaviour.OnStartServer()NetworkBehaviour.OnStopServer()NetworkBehaviour.OnStopClient()NetworkBehaviour.OnStartLocalPlayer()NetworkBehaviour.OnStopLocalPlayer()NetworkBehaviour.OnStopAuthority()
Fields
Methods
- OnStartAuthority()
Like Start(), but only called for objects the client has authority over.
- OnStartClient()
Like Start(), but only called on client and host.