Table of Contents

Class HeroNetworkBehaviour

Namespace
GrindFest.Network
Assembly
GrindFest.dll
public class HeroNetworkBehaviour : NetworkBehaviour
Inheritance
object
Object
Component
Behaviour
MonoBehaviour
NetworkBehaviour
HeroNetworkBehaviour
Inherited Members
NetworkBehaviour.syncDirection
NetworkBehaviour.syncMode
NetworkBehaviour.syncInterval
NetworkBehaviour.isServer
NetworkBehaviour.isClient
NetworkBehaviour.isLocalPlayer
NetworkBehaviour.isServerOnly
NetworkBehaviour.isClientOnly
NetworkBehaviour.isOwned
NetworkBehaviour.authority
NetworkBehaviour.netId
NetworkBehaviour.connectionToServer
NetworkBehaviour.connectionToClient
NetworkBehaviour.syncObjects
NetworkBehaviour.netIdentity
NetworkBehaviour.ComponentIndex
NetworkBehaviour.syncVarDirtyBits
NetworkBehaviour.OnValidate()
NetworkBehaviour.SetDirty()
NetworkBehaviour.IsDirty()
NetworkBehaviour.ClearAllDirtyBits()
NetworkBehaviour.InitSyncObject(SyncObject)
NetworkBehaviour.SyncVarNetworkBehaviourEqual<T>(T, NetworkBehaviourSyncVar)
NetworkBehaviour.GetSyncVarNetworkBehaviour<T>(NetworkBehaviourSyncVar, ref T)
NetworkBehaviour.SyncVarEqual<T>(T, ref T)
NetworkBehaviour.SerializeObjectsAll(NetworkWriter)
NetworkBehaviour.SerializeObjectsDelta(NetworkWriter)
NetworkBehaviour.OnStartServer()
NetworkBehaviour.OnStopServer()
NetworkBehaviour.OnStopClient()
NetworkBehaviour.OnStartLocalPlayer()
NetworkBehaviour.OnStopLocalPlayer()
NetworkBehaviour.OnStopAuthority()

Fields

CharacterBehaviour
Hero
HeroName
IsMoving
MoveToPoint
SpawnPoint

Methods

CmdChat(string)
CmdMoveTo(Vector3)
CmdStopMoving()
MoveTo(Vector3)
OnStartAuthority()

Like Start(), but only called for objects the client has authority over.

OnStartClient()

Like Start(), but only called on client and host.

RpcChat(string)
RpcMoveTo(Vector3)
StopMoving()
TargetJoinLocalParty(NetworkConnection)