Table of Contents

Method GroundLootDoesNotPileWithInventoryContents

Namespace
GrindFest
Assembly
GrindFest.dll

GroundLootDoesNotPileWithInventoryContents()

An item in the backpack and an item on the ground are never ONE pile (owner, 2026-09-24: "we probably shouldn't merge things on the ground and things in the inventory into the same piles, that wouldn't make sense"). Before the rule, a sword in the container and a sword on the ground read "2 Broken Sword": a lie about the world, with no pair to pick up.

The two labels are not forced onto the same pixels - moving a ground item into the container's own space makes the container PICK IT UP (measured: the ground sword's InContainer became true and the rule then rightly saw one place), so what is asserted instead is the rule's own two halves plus a positive control: the place really differs, FormsPile(UINameplate, UINameplate) refuses the pair, and two same-kind items in the SAME place do still collapse (so the refusal is not blanket).

public IEnumerator GroundLootDoesNotPileWithInventoryContents()

Returns

IEnumerator