Table of Contents

Method DeployBaseStoryMod

Namespace
GrindFest
Assembly
GrindFest.dll

DeployBaseStoryMod()

Deploy base .ink files to Mods/GrindFest/Story/ (persistentDataPath). Uses hash-based detection to avoid overwriting player-modified files. In editor: copies from Assets/_GrindFest/Story/ directly (.ink files). In builds: copies from StreamingAssets/Story/ (.inkdata files, renamed to .ink). StoryBuildPreprocessor uses .inkdata extension to avoid Ink editor auto-compilation.

public void DeployBaseStoryMod()