Method DeployBaseStoryMod
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
DeployBaseStoryMod()
Deploy base .ink files to Mods/GrindFest/Story/ (persistentDataPath). Uses hash-based detection to avoid overwriting player-modified files. In editor: copies from Assets/_GrindFest/Story/ directly (.ink files). In builds: copies from StreamingAssets/Story/ (.inkdata files, renamed to .ink). StoryBuildPreprocessor uses .inkdata extension to avoid Ink editor auto-compilation.
public void DeployBaseStoryMod()