Table of Contents

Method GenerateSingleTileWithNodeBreakdown

Namespace
GrindFest
Assembly
GrindFest.dll

GenerateSingleTileWithNodeBreakdown()

Generate ONE fresh tile and break down wall time by Generator TYPE. Hooks MapMagic.Nodes.Graph.OnAfterNodeGenerated and times the gap between successive node-completion events on each thread (MapMagic generates a single tile sequentially on one worker thread, so the gap equals the previous node's Generate() time).

Output is sorted top-down so the slowest generator types are at the top of the log — that's almost always the actual hotspot.

public IEnumerator GenerateSingleTileWithNodeBreakdown()

Returns

IEnumerator