Method GenerateSingleTileWithNodeBreakdown
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
GenerateSingleTileWithNodeBreakdown()
Generate ONE fresh tile and break down wall time by Generator TYPE. Hooks MapMagic.Nodes.Graph.OnAfterNodeGenerated and times the gap between successive node-completion events on each thread (MapMagic generates a single tile sequentially on one worker thread, so the gap equals the previous node's Generate() time).
Output is sorted top-down so the slowest generator types are at the top of the log — that's almost always the actual hotspot.
public IEnumerator GenerateSingleTileWithNodeBreakdown()