Class MMHierarchyBlink
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
public class MMHierarchyBlink : MMBlink
- Inheritance
-
objectObjectComponentBehaviourMonoBehaviourMMBlinkMMHierarchyBlink
- Inherited Members
-
MMBlink.MethodMMBlink.TargetGameObjectMMBlink.TargetRendererMMBlink.ShaderPropertyNameMMBlink.OffValueMMBlink.OnValueMMBlink.LerpValueMMBlink.CurveMMBlink.UseMaterialPropertyBlocksMMBlink.BlinkingMMBlink.ForceStateOnExitMMBlink.StateOnExitMMBlink.TimescaleModeMMBlink.RepeatCountMMBlink.PhasesMMBlink.ToggleBlinkingButtonMMBlink.StartBlinkingButtonMMBlink.StopBlinkingButtonMMBlink.ActiveMMBlink.CurrentPhaseIndexMMBlink.GetTime()MMBlink.GetDeltaTime()MMBlink._lastBlinkAtMMBlink._currentPhaseStartedAtMMBlink._currentBlinkDurationMMBlink._currentLerpDurationMMBlink._propertyIDMMBlink._initialShaderFloatValueMMBlink._initialColorMMBlink._currentColorMMBlink._repeatCountMMBlink._propertyBlockMMBlink.ToggleBlinking()MMBlink.StartBlinking()MMBlink.StopBlinking()MMBlink.Update()MMBlink.DetermineState()MMBlink.Blink()MMBlink.DurationMMBlink.DetermineCurrentPhase()MMBlink.OnEnable()MMBlink.ResetBlinkProperties()
Methods
- ApplyBlink(bool, float)
Applies the blink to the object based on its type
- InitializeBlinkProperties()
Resets counters and grabs properties and initial colors