Table of Contents

Class IsolatedApi

Namespace
GrindFest.Isolated
Assembly
GrindFest.dll
public class IsolatedApi
Inheritance
object
IsolatedApi

Methods

AttackNearestEnemy(byte[], byte[])

Attack the nearest enemy

BuyStat(byte[], byte[], byte[])
DrinkHealthPotion(byte[])

Start drinking a health potion if the hero has one

Equip(byte[], byte[])

Equip an item, picking it up if necessary

FindHero(int)
FindItemInInventory(byte[], byte[], byte[])

Finds an item in the inventory by name

FindNearestEnemy(byte[], byte[])
FindNearestItem(byte[], byte[], byte[], byte[], byte[])
Follow(byte[], byte[], byte[])
FollowCursorAndAttack(byte[])

Makes your hero follow your mouse cursor and attack nearest enemies in a way

FollowFlags(byte[], byte[])

Follow the flags of a certain color

GetRandomPointInArea(byte[])
GoTo(byte[], byte[], byte[])
GoToAnd(byte[], byte[], byte[], byte[])
GoToAndAttack(byte[], byte[], byte[])
GoToArea(byte[], byte[])
HasHealthPotion(byte[])
HasManaPotion(byte[])
HealthPotionCount(byte[])
Log(string)
LookAt(byte[], byte[])
OpenInventory(byte[])
PickUp(byte[], byte[])

Pick up an item, moving to it if necessary

RegisterCallbacks(IsolatedRuntime, IsolatedApi)
ResetFlags(byte[])
RunAroundInArea(byte[])

Makes the hero run around randomly within the current area.

RunAroundInAreaAndAttack(byte[])
RunAwayFromNearestEnemy(byte[], byte[])
RunInDirection(byte[], byte[])
Say(byte[], byte[])
SayTo(byte[], byte[], byte[])

Say something