Class AutomaticHero NamespaceGrindFest.Isolated AssemblyGrindFest.dll public abstract class AutomaticHero Inheritance object AutomaticHero Fields CurrentArea Health HeroId IsBotting MaxHealth Methods AllocateSkillPoints(string, int) AllocateStatPoints(Stat, int) Attack(MonsterBehaviour, float) AttackNearestEnemy(float) BuyStat(Stat, int) DrinkHealthPotion() DrinkManaPotion() Drop(ItemBehaviour) DropInto(ItemBehaviour, InteractiveBehaviour) Equip(ItemBehaviour) FindItemInInventory(string, bool) FindNearestEnemy(string, string, string, float, float) FindNearestInteractive(Predicate<InteractiveBehaviour>, float) FindNearestInteractive(string, string, string, float) FindNearestItem(string, string, string, float) FindNearestItemOnGround(Predicate<ItemBehaviour>, float) FindNearestItemOnGround(string, string, string, float) Follow(GameObject, float) FollowCursorAndAttack() FollowFlags(Color) GetRandomPointInArea() GoTo(Vector3, float) GoToAnd(Vector3, float, Func<bool>) GoToAndAttack(Vector3, float) GoToArea(string) HasHealthPotion() HasManaPotion() HealthPotionCount() Idle(string, float, bool, bool, bool, Predicate<ItemBehaviour>) InteractWith(InteractiveBehaviour) IsHealthPotion(ItemBehaviour) IsManaPotion(ItemBehaviour) Log(string) LookAt(InteractiveBehaviour) OpenInventory() OptimizeEquipment() PickUp(ItemBehaviour) ResetFlags() RunAroundInArea() RunAroundInAreaAnd(Func<bool>) RunAroundInAreaAndAttack() RunAwayFromNearestEnemy(float) RunInDirection(Direction) Say(string) SayTo(string, Transform) SetCurrentArea(AreaBehaviour) SetHealth(int) SetId(int) SetMaxHealth(int) StopMoving() StopRunningAround()