Table of Contents

Class AutomaticHero

Namespace
GrindFest.Isolated
Assembly
GrindFest.dll
public abstract class AutomaticHero
Inheritance
object
AutomaticHero

Fields

CurrentArea
Health
HeroId
IsBotting
MaxHealth

Methods

AllocateSkillPoints(string, int)
AllocateStatPoints(Stat, int)
Attack(MonsterBehaviour, float)
AttackNearestEnemy(float)
BuyStat(Stat, int)
DrinkHealthPotion()
DrinkManaPotion()
Drop(ItemBehaviour)
DropInto(ItemBehaviour, InteractiveBehaviour)
Equip(ItemBehaviour)
FindItemInInventory(string, bool)
FindNearestEnemy(string, string, string, float, float)
FindNearestInteractive(Predicate<InteractiveBehaviour>, float)
FindNearestInteractive(string, string, string, float)
FindNearestItem(string, string, string, float)
FindNearestItemOnGround(Predicate<ItemBehaviour>, float)
FindNearestItemOnGround(string, string, string, float)
Follow(GameObject, float)
FollowCursorAndAttack()
FollowFlags(Color)
GetRandomPointInArea()
GoTo(Vector3, float)
GoToAnd(Vector3, float, Func<bool>)
GoToAndAttack(Vector3, float)
GoToArea(string)
HasHealthPotion()
HasManaPotion()
HealthPotionCount()
Idle(string, float, bool, bool, bool, Predicate<ItemBehaviour>)
InteractWith(InteractiveBehaviour)
IsHealthPotion(ItemBehaviour)
IsManaPotion(ItemBehaviour)
Log(string)
LookAt(InteractiveBehaviour)
OpenInventory()
OptimizeEquipment()
PickUp(ItemBehaviour)
ResetFlags()
RunAroundInArea()
RunAroundInAreaAnd(Func<bool>)
RunAroundInAreaAndAttack()
RunAwayFromNearestEnemy(float)
RunInDirection(Direction)
Say(string)
SayTo(string, Transform)
SetCurrentArea(AreaBehaviour)
SetHealth(int)
SetId(int)
SetMaxHealth(int)
StopMoving()
StopRunningAround()