Table of Contents

Property SaveKey

Namespace
GrindFest
Assembly
GrindFest.dll

SaveKey

Where this component's payload lives inside Components: stable, unique, and not to be changed - renaming it silently orphans the payload of every save that already exists. Ours are named after what they store ("GrindFest.ResourcePotion", not "...LiquidContainerBehaviour"); a mod must use its own prefix ("MyMod.Whatever").

The default is the component's type name. That is stable for a plain C# component but not for a generated/proxied one, so a mod should always declare this explicitly rather than rely on it.

string SaveKey { get; }

Property Value

string