Property SaveKey
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
SaveKey
Where this component's payload lives inside Components: stable, unique, and not to be changed - renaming it silently orphans the payload of every save that already exists. Ours are named after what they store ("GrindFest.ResourcePotion", not "...LiquidContainerBehaviour"); a mod must use its own prefix ("MyMod.Whatever").
The default is the component's type name. That is stable for a plain C# component but not for a generated/proxied one, so a mod should always declare this explicitly rather than rely on it.
string SaveKey { get; }