Property IsAlive
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
IsAlive
The hero's display name. Guarded, because a destroyed HeroController still gets asked for it:
the UI holds a reference to the old hero between CleanSlate destroying it and the next one
existing, and Unity throws on name for a destroyed object. Answering null lets the UI read
that as "no hero yet", which is the truth at that moment.
public bool IsAlive { get; }