Class HealthBehaviour
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
[DisallowMultipleComponent]
public class HealthBehaviour : MonoBehaviour, ICharacterResource
- Inheritance
-
objectHealthBehaviour
- Implements
- Derived
Fields
- HealthBonus
The amount of health bonus this monster has. This is a percentage value, so 0.5f means 50% more health.