Table of Contents

Class HealthBehaviour

Namespace
GrindFest
Assembly
GrindFest.dll
[DisallowMultipleComponent]
public class HealthBehaviour : MonoBehaviour, ICharacterResource
Inheritance
object
Object
Component
Behaviour
MonoBehaviour
HealthBehaviour
Implements
Derived

Fields

BaseHealth
Character
CurrentHealth
DamageSound
DeathSound
Died
HealthBonus
IsDead
IsInvulnerable
OverheadPosition
Resurrected

Properties

MaxHealth

Methods

Damage(GetHitEvent)
Die()
Heal(HealEvent)
OnEnable()
OnValidate()
Restore(GameObject, int)
Resurrect()
Start()

Events

Damaged