Class GetHitState
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
public class GetHitState : CharacterState, IState
- Inheritance
-
objectObjectComponentBehaviourMonoBehaviourStateBehaviourGetHitState
- Implements
-
IState
- Inherited Members
-
StateBehaviour.CanEnterStateStateBehaviour.OnEnterState()StateBehaviour.OnExitState()
Properties
- CanExitState
[Animancer.FSM.IState.CanExitState] Determines whether the Animancer.FSM.StateMachine<TState> can exit this state. Always returns true unless overridden.