Table of Contents

Class SyntyPFK

Namespace
GrindFest.Generation.Common
Assembly
GrindFest.dll

Asset paths for the Synty PolygonFantasyKingdom pack. Used by the medieval city pipeline (MedievalCityGenerator).

Folder layout: Assets/PolygonFantasyKingdom/Prefabs/{Castle,House,Props,Environments,...}/ (note: NOT under Assets/Synty/ like the goblin pack).

Measured footprints (X × Z, pivot at –X edge for walls): • Castle wall module : 5.00 × 0.50 (24 modules → 120m) • Castle corner L : 5.25 × 5.25 (pivot at –X, +Z corner) • Castle gate : 5.67 × 1.29 • Castle tower L/M/S : 3.82 / 3.05 / 2.44 • Castle battlements : 5.00 × 0.50 (sits on top of wall) • House wall module : 2.50 × 0.24 (houses build on a 2.5m grid) • House roof tile : 2.73 × 2.50

public static class SyntyPFK
Inheritance
object
SyntyPFK

Fields

Anvil_01
Awning_01
Awning_02
Banner_01
Banner_02
Banner_03
BarrelStack_01
BarrelStack_02
Barrel_01
Basket_01
Basket_02
Brazier
Bush_01
Bush_02
Bush_Flowers_01
Bush_Flowers_02
Bush_Flowers_03
Bush_Small_01
Bush_Small_02
CageCart_01
CastleBattlementsLCorner_01
CastleBattlementsLCorner_05
CastleBattlements_01
CastleBattlements_02
CastleBattlements_03
CastleFloorWoodRound_L_01
CastleFloorWood_01
CastleRoofCapRound_04
CastleRoofCapRound_07
CastleRoofCapSquare_04
CastleWallCorbels_01
CastleWallCorner_L
CastleWallCorner_M
CastleWallCorner_S
CastleWallGate
CastleWallGate_L
CastleWallTower_L
CastleWallTower_M
CastleWallTower_S
CastleWall_01
CastleWall_02
CastleWall_03
CastleWall_04
CastleWall_05
CrateStack_01
CrateStack_02
Crate_01
DirectionSign_1
Fence_01
Fence_02
Forge_01
Fountain
GrindingWheel
GroundLogs_01
GroundPlanks_01
GroundPlanks_02
HayBale_01
HayCart
HayPile_01
HouseBaseCorner_01
HouseBaseCorner_02
HouseBaseWall_01
HouseBaseWall_02
HouseChimney_01
HouseChimney_02
HouseChimney_03
HouseRoofThatch_01
HouseRoofThatch_Cap
HouseRoofThatch_Corner
HouseRoofThatch_CoverEdge_03
HouseRoofThatch_Cover_03
HouseRoofThatch_Edge
HouseRoofThatch_EdgeEnd
HouseRoofThatch_End
HouseRoofThatch_PeakCap
HouseRoofThatch_PeakCapBeams
HouseRoofThatch_PeakCapEdge
HouseRoofTile_01
HouseRoofTile_Cap
HouseRoofTile_Corner
HouseRoofTile_Edge
HouseRoofTile_EdgeEnd_02
HouseRoofTile_End
HouseRoofTile_PeakCap
HouseRoofTile_PeakCapEdge
HouseWallDoor_01
HouseWallDoor_02
HouseWallDoor_03
HouseWallHeightCap_01
HouseWallHeightCap_02
HouseWallPeak_01
HouseWallPeak_02
HouseWallWindow_01
HouseWallWindow_02
HouseWallWindow_03
HouseWall_01
HouseWall_02
HouseWall_03
HouseWall_04
HouseWall_05
HouseWall_06
Log_01
MarketStall_01
MarketStall_02
MarketStall_03
MarketStall_04
MarketStall_05
PathBrick_Group_05
PathBrick_Group_06
PathBrick_Group_07
Plank_01
PlanterBoxSmall_01
Preset_Archway_01
Preset_Archway_02
Preset_Blacksmith
Preset_Church_A
Preset_Church_B
Preset_House_01_A
Preset_House_02_A
Preset_House_03
Preset_House_04
Preset_House_05
Preset_House_06
Preset_House_07
Preset_House_08
Preset_House_09_A
Preset_House_09_B
Preset_House_09_C
Preset_House_10
Preset_Hut_01
Preset_Hut_02
Preset_Stables
Preset_Tavern
Preset_Tower
Preset_Windmill
Root
SackStack_01
SackStack_02
Sack_01
Statue_Hero_1
Statue_Hero_2
Statue_Knight
Statue_Plinth
StreetLamp_01
StreetLamp_02
Tent_Large_01
Tent_Round_01
Tent_Single_01
Tent_Small_01
Torch_01
Tree_Round_01
Tree_Round_02
Tree_Round_03
Tree_Round_04
Well
WoodPile_01
WoodPile_02
WoodPile_03
Workbench