Table of Contents

Class GameNetworkManager

Namespace
GrindFest
Assembly
GrindFest.dll
public class GameNetworkManager : NetworkManager
Inheritance
object
Object
Component
Behaviour
MonoBehaviour
NetworkManager
GameNetworkManager
Inherited Members
NetworkManager.dontDestroyOnLoad
NetworkManager.runInBackground
NetworkManager.headlessStartMode
NetworkManager.editorAutoStart
NetworkManager.sendRate
NetworkManager.offlineScene
NetworkManager.onlineScene
NetworkManager.offlineSceneLoadDelay
NetworkManager.transport
NetworkManager.networkAddress
NetworkManager.maxConnections
NetworkManager.disconnectInactiveConnections
NetworkManager.disconnectInactiveTimeout
NetworkManager.authenticator
NetworkManager.playerPrefab
NetworkManager.autoCreatePlayer
NetworkManager.playerSpawnMethod
NetworkManager.spawnPrefabs
NetworkManager.startPositions
NetworkManager.startPositionIndex
NetworkManager.exceptionsDisconnect
NetworkManager.snapshotSettings
NetworkManager.evaluationMethod
NetworkManager.evaluationInterval
NetworkManager.timeInterpolationGui
NetworkManager.singleton
NetworkManager.numPlayers
NetworkManager.isNetworkActive
NetworkManager.clientLoadedScene
NetworkManager.mode
NetworkManager.OnValidate()
NetworkManager.Reset()
NetworkManager.Update()
NetworkManager.LateUpdate()
NetworkManager.StartServer()
NetworkManager.StartClient()
NetworkManager.StartHost()
NetworkManager.StopHost()
NetworkManager.StopServer()
NetworkManager.StopClient()
NetworkManager.OnApplicationQuit()
NetworkManager.ConfigureHeadlessFrameRate()
NetworkManager.ResetStatics()
NetworkManager.OnDestroy()
NetworkManager.networkSceneName
NetworkManager.loadingSceneAsync
NetworkManager.FinishLoadScene()
NetworkManager.RegisterStartPosition(Transform)
NetworkManager.UnRegisterStartPosition(Transform)
NetworkManager.GetStartPosition()
NetworkManager.OnServerAddPlayer(NetworkConnectionToClient)
NetworkManager.OnClientNotReady()
NetworkManager.OnClientSceneChanged()
NetworkManager.OnStartHost()
NetworkManager.OnStopServer()
NetworkManager.OnStopClient()
NetworkManager.OnStopHost()

Properties

Instance

Methods

Awake()
OnClientConnect()

Called on the client when connected to a server. By default it sets client as ready and adds a player.

OnClientDisconnect()

Called on clients when disconnected from a server.

OnServerConnect(NetworkConnectionToClient)

Called on the server when a new client connects.

OnServerDisconnect(NetworkConnectionToClient)

Called on the server when a client disconnects.

OnServerReady(NetworkConnectionToClient)

Called on the server when a client is ready (= loaded the scene)

OnStartClient()

This is invoked when the client is started.

OnStartServer()

This is invoked when a server is started - including when a host is started.

SpawnHero(HeroData, NetworkConnectionToClient)
Start()