Table of Contents

Field TileAppliedTimeoutSeconds

Namespace
GrindFest
Assembly
GrindFest.dll

Watchdog for the spawn terrain tile: how long the boot waits before carrying on without it.

A watchdog, not a target. The tile is produced by MapMagic, which on WebGL has to generate inline on the main thread (no worker threads exist in a browser - see Awake, where its job queue is switched off multithreading) - measured 2026-09-20: 45 s was not enough for the first 200x200 tile, so the boot entered the game without terrain. Long enough to give inline generation a real chance, still finite, because an unbounded wait here is a loading screen the player can never leave.

public static float TileAppliedTimeoutSeconds

Returns

float
Watchdog for the spawn terrain tile: how long the boot waits before carrying on without it. A watchdog, not a target. The tile is produced by MapMagic, which on WebGL has to generate inline on the main thread (no worker threads exist in a browser - see Awake, where its job queue is switched off multithreading) - measured 2026-09-20: 45 s was not enough for the first 200x200 tile, so the boot entered the game without terrain. Long enough to give inline generation a real chance, still finite, because an unbounded wait here is a loading screen the player can never leave.