Field TileAppliedTimeoutSeconds
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
Watchdog for the spawn terrain tile: how long the boot waits before carrying on without it.
A watchdog, not a target. The tile is produced by MapMagic, which on WebGL has to generate inline on the main thread (no worker threads exist in a browser - see Awake, where its job queue is switched off multithreading) - measured 2026-09-20: 45 s was not enough for the first 200x200 tile, so the boot entered the game without terrain. Long enough to give inline generation a real chance, still finite, because an unbounded wait here is a loading screen the player can never leave.
public static float TileAppliedTimeoutSeconds
Returns
- float
- Watchdog for the spawn terrain tile: how long the boot waits before carrying on without it. A watchdog, not a target. The tile is produced by MapMagic, which on WebGL has to generate inline on the main thread (no worker threads exist in a browser - see Awake, where its job queue is switched off multithreading) - measured 2026-09-20: 45 s was not enough for the first 200x200 tile, so the boot entered the game without terrain. Long enough to give inline generation a real chance, still finite, because an unbounded wait here is a loading screen the player can never leave.