Table of Contents

Class EquipmentBehaviour

Namespace
GrindFest
Assembly
GrindFest.dll
[DisallowMultipleComponent]
public class EquipmentBehaviour : MonoBehaviour, IEnumerable<EquipableBehaviour>, IEnumerable
Inheritance
object
EquipmentBehaviour
Implements

Fields

BodyParts
CanEquipArmor
CanEquipWeapons
Character
Interactive
Shield
Slots
SlotsRenderers
SpellBook
Weapon
_items

Properties

AreBothHandsEmpty
this[EquipmentSlot]

Methods

Equip(EquipableBehaviour)

Equips an item using its default slot property

Equip(EquipableBehaviour, EquipmentSlot)

Equips an item into a specific slot, overriding the item's default slot

Equip(GameObject)
GetEnumerator()