Table of Contents

Method DressWalls

Namespace
GrindFest.Editor.DungeonBuilding.Fluent
Assembly
GrindFest.dll

DressWalls(string[], float, string, float, float)

Place props along all wall-adjacent cells (snapped to wall, random across wall).

public RoomBuilder DressWalls(string[] prefabPaths, float probability = 0.5, string awayFromTag = null, float minDistance = 0, float randomYaw = 0)

Parameters

prefabPaths string[]
probability float
awayFromTag string
minDistance float
randomYaw float

Returns

RoomBuilder