Method DressWalls
- Namespace
- GrindFest.Editor.DungeonBuilding.Fluent
- Assembly
- GrindFest.dll
DressWalls(string[], float, string, float, float)
Place props along all wall-adjacent cells (snapped to wall, random across wall).
public RoomBuilder DressWalls(string[] prefabPaths, float probability = 0.5, string awayFromTag = null, float minDistance = 0, float randomYaw = 0)