Method DressFloor
- Namespace
- GrindFest.Editor.DungeonBuilding.Fluent
- Assembly
- GrindFest.dll
DressFloor(string[], float, float, float)
Sparse floor scatter (loose props that don't crowd the room).
public RoomBuilder DressFloor(string[] prefabPaths, float probability = 0.2, float randomYaw = 360, float jitter = 0.4)