Table of Contents

Method DressFloor

Namespace
GrindFest.Editor.DungeonBuilding.Fluent
Assembly
GrindFest.dll

DressFloor(string[], float, float, float)

Sparse floor scatter (loose props that don't crowd the room).

public RoomBuilder DressFloor(string[] prefabPaths, float probability = 0.2, float randomYaw = 360, float jitter = 0.4)

Parameters

prefabPaths string[]
probability float
randomYaw float
jitter float

Returns

RoomBuilder