Class ChurchCryptDungeon_Fluent
Church Crypt assets, authored in the new fluent dungeon API.
Compare against ChurchCryptFieldSetupBuilder (430+ LOC of imperative PGG asset construction). This file expresses the SAME design intent in ~40 LOC, reading top-to-bottom like a design document.
Design intent (preserved exactly from original):
- Shared stone shell: walls, floors, pillars, wall candles tagged "Light".
- Ossuary (5×4): skull piles in 4 corners, bone piles snapped to walls avoiding candles, sparse loose floor skulls.
- Reliquary (cruciform, 9 cells): altar at exact center, 4 cardinal statues at arm ends, 4 candle clusters flanking altar.
- Priest's Tomb (7×3 nave): sarcophagi row down center axis, tombstones along both long walls, 4 corner gargoyles.
public static class ChurchCryptDungeon_Fluent
- Inheritance
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objectChurchCryptDungeon_Fluent