Method ReportWorld
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
ReportWorld()
What the world actually looks like to a test, in one log line. Written because two separate false trails during the 2026-09-20 WebGL run came from asking the scene listing (which walks root objects only) whether a component exists — a component on a child answered "not found" while being present. This asks the engine directly, including the navmesh triangulation, which is the ground truth for "is there a navmesh anywhere".
Parameterless on purpose: the agent bridge invokes by reflection and cannot pass arguments.
public void ReportWorld()