Field FruitPrefab
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
[Tooltip("Prefab to instantiate as a harvestable fruit at each FruitSpawnPoint when the final visual stage activates (e.g. Tomato.prefab, Pepper.prefab). Each instance is spawned as a child with a kinematic Rigidbody so it stays in place until a player picks it up. When all instances are destroyed the plant destroys itself.")]
public GameObject FruitPrefab