Table of Contents

Method WorldWasGeneratedWithoutLoadingTheWholeCatalogue

Namespace
GrindFest
Assembly
GrindFest.dll

WorldWasGeneratedWithoutLoadingTheWholeCatalogue()

The headline of phase P2: world generation resolved its prefabs through the generated catalogue, so the old whole-catalog preload (~3,900 assets) is gone. If this ever regresses, the count jumps back up.

public IEnumerator WorldWasGeneratedWithoutLoadingTheWholeCatalogue()

Returns

IEnumerator