Method WorldWasGeneratedWithoutLoadingTheWholeCatalogue
- Namespace
- GrindFest
- Assembly
- GrindFest.dll
WorldWasGeneratedWithoutLoadingTheWholeCatalogue()
The headline of phase P2: world generation resolved its prefabs through the generated catalogue, so the old whole-catalog preload (~3,900 assets) is gone. If this ever regresses, the count jumps back up.
public IEnumerator WorldWasGeneratedWithoutLoadingTheWholeCatalogue()