Table of Contents

Method RunAsync

Namespace
GrindFest.Content
Assembly
GrindFest.dll

RunAsync(CancellationToken)

Runs the stages that do not belong to scene loading. Stages: content → world scope → boot tier. Safe to call once per boot; repeated calls are ignored while running.

Must be started from Unity's main thread: Addressables operations created on a thread-pool thread never complete, and the failure mode is a silent hang — so it is checked here and reported loudly.

public static Task RunAsync(CancellationToken ct = default)

Parameters

ct CancellationToken

Returns

Task