Class InkWorldSource
The base game's world: terrain and structures come from Ink sources, and the prefabs they reference live in
the curated InkWorldPrefabs Addressables group.
The group is the declaration — that is why the generator records a group per asset in the catalogue: the scope can be answered without parsing Ink, and a prefab added to the group becomes boot content automatically. (Deriving the exact per-area subset from the Ink sources is a later refinement; it needs nothing more than the same list narrowed per Area.)
public sealed class InkWorldSource : IWorldSource
- Inheritance
-
objectInkWorldSource
- Implements
Fields
Properties
- Id
Stable id, recorded in the save next to the world it created.
- Title
Human-readable name for the world selection UI.
Methods
- CollectPrefabAddressesAsync(WorldScope, CancellationToken)
Addresses that must be resident for the given scope. Never null.