Table of Contents

Method BuildBase

Namespace
GrindFest.Content.Editor
Assembly
GrindFest.dll

BuildBase(bool)

Builds the base game's content directory from every root under GrindFest.Content.Editor.ContentDirectoryBuilder.RootsFolder, unless the existing output was already built from exactly this input. Safe to call from a build preprocessor, which is what turns "the game has content" into "the player ships it" — and it is called there on every player build, which is why it has to be able to answer "already done" in milliseconds instead of spending twelve minutes re-serialising 18 900 files nothing has touched.

public static string BuildBase(bool force = false)

Parameters

force bool

Returns

string