Property BaseOutput
BaseOutput
The base game's output folder for one build target. Its final segment is the registration name, so it must be stable; the target segment above it must not be, because a content directory is only valid for the target it was built for.
Target-specific output on purpose. One shared folder looked harmless and was not: the editor play session reads the same folder (BaseDirectory) and the editor runs on Windows whatever the active target is, so building content for WebGL left the editor with a directory it cannot load — every read failing per file with "File's Build target is: 19", which reads like a content bug and is really a path bug. Two targets, two folders, no interference.
public static string BaseOutput { get; }