Table of Contents

Property BaseOutput

Namespace
GrindFest.Content.Editor
Assembly
GrindFest.dll

BaseOutput

The base game's output folder for one build target. Its final segment is the registration name, so it must be stable; the target segment above it must not be, because a content directory is only valid for the target it was built for.

Target-specific output on purpose. One shared folder looked harmless and was not: the editor play session reads the same folder (BaseDirectory) and the editor runs on Windows whatever the active target is, so building content for WebGL left the editor with a directory it cannot load — every read failing per file with "File's Build target is: 19", which reads like a content bug and is really a path bug. Two targets, two folders, no interference.

public static string BaseOutput { get; }

Property Value

string