Table of Contents

Method InkNames

Namespace
GrindFest.Content.Editor
Assembly
GrindFest.dll

InkNames()

Every name the story refers to, from both ways it does it: a placed object's unquoted name, and an @asset:Type/Name field reference. A quoted name is a new object the parser creates, not a reference.

A placement nested inside a placement that named a registered asset is a child of that prefab, not a reference of its own — the rule that stopped the story-asset test reporting RoadSign_Post (an object inside the Road Sign Post prefab) as a missing asset.

public static IEnumerable<string> InkNames()

Returns

IEnumerable<string>