Table of Contents

Method ContentFolderList

Namespace
GrindFest.Content.Editor
Assembly
GrindFest.dll

ContentFolderList()

The folders the folder rules scan: every Prefabs/Animations folder inside a shipped pack, plus the declared exceptions. Public because the editor's authoring source needs the same list to answer "is this imported asset inside content?" without walking the project on its own and inventing a second rule.

public static List<string> ContentFolderList()

Returns

List<string>