Table of Contents

Method IsStreamingAssets

Namespace
GrindFest.Content
Assembly
GrindFest.dll

IsStreamingAssets(string)

True when path is inside streamingAssetsPath.

This - not the platform - is the distinction that decides how a path is read: on desktop and in the editor StreamingAssets is a real directory, while on WebGL and Android it is a URL that only UnityWebRequest can open. Everything else (notably persistentDataPath, where mods, saves and compiled scripts live) is a real file system on every platform, WebGL included, so plain File IO is correct and stays.

public static bool IsStreamingAssets(string path)

Parameters

path string

Returns

bool