Table of Contents

Property PreferAuthoringOverBuilt

Namespace
GrindFest.Content
Assembly
GrindFest.dll

PreferAuthoringOverBuilt

Whether the editor's own project outranks the base build directory. True by default, which is the authoring case: a prefab edited a minute ago is the one that spawns, instead of a snapshot from the last content build.

Set false to make a play session behave like a player - the built directory becomes the only source for the keys it has, exactly as at release. That is what the editor's GrindFest ▸ Content ▸ Play Against Built Content switch is for, because the two behaviours are both wanted: one to iterate, one to test what ships.

public static bool PreferAuthoringOverBuilt { get; set; }

Property Value

bool