Method NeedsBake
NeedsBake(string)
True when gameplay must spawn this definition through the materialiser (which applies the merged values onto the instance) rather than trusting the archetype: component patches, added/removed components — or a full 'replace'. Everything else keeps prefab identity, which gameplay depends on (several formulas derive deterministic values from prefab references), so untouched content is never substituted.
public static bool NeedsBake(string id)
Parameters
idstring