Method TryGetSubAsset
TryGetSubAsset<T>(string, string, out T)
A sub-object selected BY NAME from a parent asset, for a caller that cannot wait. True only when it is already resident — nothing loads here.
The name is part of the address now (parent[Name]), not a second cache dimension: a sub-asset is a
content entry like any other, so it is stored and found through the ordinary key path. That is what lets
one .fbx hold several clips without a collision — Shield@Block01.fbx has _Hit and _Hold — and it
is the same shape the declaration writes and the generator stores.
public static bool TryGetSubAsset<T>(string parentAddress, string objectName, out T asset) where T : Object
Parameters
Returns
Type Parameters
T