Table of Contents

Property NotResidentCount

Namespace
GrindFest.Content
Assembly
GrindFest.dll

NotResidentCount

How many times code required an asset that nothing had acquired. The successor of SyncLoadCount: that one counted "loaded synchronously instead", this one counts "demanded something nobody acquired". The target is 0 in normal play, and unlike the old metric it cannot be satisfied by loading on the spot.

public static int NotResidentCount { get; }

Property Value

int