Table of Contents

Class MonsterSpawnTable

Namespace
GrindFest.Characters.Monster
Assembly
GrindFest.dll
[CreateAssetMenu(fileName = "New MonsterSpawnTable", menuName = "GrindFest/Monster Spawn Table")]
public class MonsterSpawnTable : ScriptableObject
Inheritance
object
Object
ScriptableObject
MonsterSpawnTable

Fields

Entries
Picks

Methods

Clone()
IsNightTime()
OnValidate()
ProcessSpawnTable(Vector3, MonsterSpawnTable, MonsterSpawner, SpawnMonster, SpawnCondition)
ShouldSpawn(MonsterSpawnEntry, SpawnCondition)
SpawnMonsterGroup(Vector3, MonsterSpawnEntry, MonsterSpawner, SpawnMonster)
SpawnMonsters(Vector3, MonsterSpawner, SpawnMonster, SpawnCondition, bool)
SpawnMonstersFromTable(Vector3, MonsterSpawnTable, MonsterSpawner, SpawnMonster, SpawnCondition)